Phrase by 'Shigeru Miyamoto'

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A delayed game is eventually good, but a rushed game is forever bad.

Author: Shigeru Miyamoto - Japanese Designer


Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.

Author: Shigeru Miyamoto - Japanese Designer
  Want , Society , Video Games , Garbage


There are some ghost stories in Japan where - when you are sitting in the bathroom in the traditional style of the Japanese toilet - a hand is actually starting to grab you from beneath. It's a very scary story.

Author: Shigeru Miyamoto - Japanese Designer
  You , Sitting , Story , Style


When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.

Author: Shigeru Miyamoto - Japanese Designer
  People , I Am , Thinking , Today


When I create a game, I try to focus more on the emotions that the player experiences during the game play.

Author: Shigeru Miyamoto - Japanese Designer
  Focus , Game , Emotions , Try


I enjoy thinking about ways to create something that other people have not even thought about, something no one has managed to achieve.

Author: Shigeru Miyamoto - Japanese Designer
  People , Thinking , Thought , Enjoy


I think what's really the most ideal thing is for the player themselves, within their own imagination, to carve out what they view as being the essence of the character.

Author: Shigeru Miyamoto - Japanese Designer
  View , Think , Character , Imagination


My days all follow much the same pattern. They are structured and typical.

Author: Shigeru Miyamoto - Japanese Designer
  Same , Follow , Days , Pattern


Players are artists who create their own reality within the game.

Author: Shigeru Miyamoto - Japanese Designer
  Own , Game , Reality , Create


Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.

Author: Shigeru Miyamoto - Japanese Designer
  Game , Support , Job , Shoes


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