Phrase by 'Masahiro Sakurai'
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I don't think I've ever made something that I'm totally satisfied with. That feeling of doubt, or wanting to do more, is my engine to move forward and make the next iteration.
Author: Masahiro Sakurai - Japanese DirectorThink , Feeling , Satisfied , Doubt
I was striving to become an engineer, but something happened that made me think, 'Maybe I can make games instead.'
Author: Masahiro Sakurai - Japanese DirectorMe , Something , Think , I Can
I work from mornings to late nights, even on weekends and holidays. I hardly have any free time, let alone time to play other games.
Author: Masahiro Sakurai - Japanese DirectorTime , Work , Free , Alone
Game development is very difficult. Nobody sets out to create a game that's not fun. It's all of the challenges and difficulties that happen throughout development that determine whether a game is a failure or a success. I think playing those thousands of games is the single best and easiest way to learn from my predecessors.
Author: Masahiro Sakurai - Japanese DirectorBest , Success , Failure , Challenges
I went out of my way to play games I didn't like or find interesting. Those ended up being a lot more informative for me. At home, I have literally thousands of games, and I think of them as pearls of wisdom from my predecessors.
Author: Masahiro Sakurai - Japanese DirectorMe , Home , Think , Wisdom
Providing accurate portrayals of characters is something I want to pay ample attention to.
Author: Masahiro Sakurai - Japanese DirectorWant , Something , Pay , Attention
In the past, I worked for HAL, and when working there, I had limitations and had restrictions on what I could create. They wanted me to make the next 'Smash Bros.' and the next 'Kirby,' and that wasn't the place for me.
Author: Masahiro Sakurai - Japanese DirectorMe , Past , Place , Create
I've never made a game for a high-definition platform. That's definitely something I'm interested in.
Author: Masahiro Sakurai - Japanese DirectorNever , Something , Game , Made
In the arcades, when I was younger, there was a game called 'King of Fighters 95,' and I thought I was pretty good. I had a 50-strong win streak on 'Street Fighter 2' around that time.
Author: Masahiro Sakurai - Japanese DirectorTime , Game , Good , King
We do various kinds of research during the planning stage. We consider the inclusion of characters that feature in games being developed at the same time, are highly requested by users, and are popular within their series. We then think about how they could be unique if they were to appear in 'Super Smash Bros.'
Author: Masahiro Sakurai - Japanese DirectorTime , Think , Research , Unique