Phrase by 'Kim Swift'
Warning: We collect thousands of phrases from different public resources. We are not responsible for any incorrect content or inaccurately information related to the phrases we collect on our website. Famous phrases, proverbs, short phrases, phrases from kids. Phrases about friendship, love, cinema, family, humor, motivation, mindfullness, improvement, life and much more. Our only goal is to offer you these phrases as an inspiration so that you can make unique dedications, express your thoughts and emotions or share on your social networks. Enjoy our content.
I think if a person plays 'Quantum Conundrum' and they walk away feeling really intelligent and skilled, that's what I want. That's my only goal.
Author: Kim Swift - American DesignerThink , Feeling , Person , Walk
What's great about games in particular is that it's a socially acceptable way for adults to imagine.
Author: Kim Swift - American DesignerGreat , Way , Games , Imagine
Games can be art, and they can be significant and all the glorified things that we want them to be. But if you ask a kid if their toys are important, they'll say 'yes,' and 'Please don't take them away.'
Author: Kim Swift - American DesignerYou , Art , Important , Toys
Typically my ideas come to me in the most inane ways possible. I had the initial idea for 'Quantum Conundrum' while I was walking down the street to get breakfast. People are like, 'Whoa, what's your inspiration, is it something amazing?' No, I was just really hungry.
Author: Kim Swift - American DesignerMe , People , Walking , Breakfast
'Quantum Conundrum' is a direct reflection, not just of me, but of our entire team. It has a little bit of all of our personalities in it.
Author: Kim Swift - American DesignerMe , Just , Team , Reflection
Being young is an advantage. You've grown up with games as the dominant entertainment. You have a lot of experience of video games. So what do you want to see that's not been done? Innovation is really low cost for you. You can afford to take risks and fail to execute new ideas.
Author: Kim Swift - American DesignerYou , Experience , Innovation , Risks
When I play games, I'll make up little stories for just anything. It's almost the game of making up background stories for people you see on the street. You know what I mean? I wasn't exactly the popular kid in school growing up, so I found myself really observing people, and watching how they interact, and how they react to things.
Author: Kim Swift - American DesignerYou , Myself , People , Game
I was the lead designer on 'Portal,' and I really enjoyed making that type of game.
Author: Kim Swift - American DesignerMaking , Game , Lead , Enjoyed
The drawings in 'Portal' were actually me scribbling that stuff... I had a funny moment when I realized that someone gotten 'The cake is a lie' tattooed on themselves. It was really interesting to see my handwriting tattooed on another human being. That... that's odd.
Author: Kim Swift - American DesignerMe , Moment , Funny , Cake