Phrase by 'Jason Schreier'
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Gamers have this tendency to turn games into mathematical equations, breaking them into lists of components like 'presentation' and 'mechanics' and judging each one on its own merits.
Author: Jason SchreierOwn , Like , Judging , Presentation
Among video game developers, it's called 'crunch': a sudden spike in work hours, as many as 20 a day, that can last for days or weeks on end. During this time, they sleep at work, limit bathroom breaks and cut out anything that pulls their attention away from their screens, including family and even food.
Author: Jason SchreierTime , Work , Family , Day
What Brad Bushman did is in 2010 he ran what's called a meta-analysis, which is an analysis that looks at a whole bunch of different studies. They concluded that, yes, there is a link between violent video games and aggression.
Author: Jason SchreierLooks , Video Games , Games , Aggression
It's easy to think of a role-playing game as an amalgamation of two main components, narrative and gameplay, jammed together like pieces of a jigsaw puzzle. Sometimes, they fit together nicely; other times, they're as awkward and frustrating as that one weirdly-shaped 'Tetris' block that always falls into the gap where you need an L.
Author: Jason SchreierYou , Sometimes , Game , Together
I think there's this tradition of a culture of NDAs that has spanned all the way back to the '70s and '80s when game developers where very paranoid about cloning and people copying one another's ideas and business sabotage.
Author: Jason SchreierPeople , Culture , Business , Tradition
Unraveling the threads of a good game story is like solving a well-crafted puzzle. After a lengthy, sometimes difficult journey, the pieces click into place, and you're rewarded with the satisfying payoff of a job well done.
Author: Jason SchreierYou , Game , Good , Journey
Modern video games like 'Mass Effect' and 'Uncharted' cost tens of millions of dollars and require the labor of hundreds of people, who can each work 80- or even 100-hour weeks.
Author: Jason SchreierPeople , Work , Like , Video Games
Most game developers in the United States do not receive extra compensation for extra hours.
Author: Jason SchreierGame , United States , Hours , Compensation
To avoid long-term deleterious effects, game developers must commit to stop facilitating a culture in which crunch is the norm. The occasional long night or weekend at the office can be useful and even exhilarating, but as a constant, it is damaging.
Author: Jason SchreierLong , Game , Culture , Night
One of the best games to play with a significant other is Nintendo's 'Super Mario Maker,' for the Wii U, which lets you build and play your own Mario courses.
Author: Jason SchreierYou , Your , Best , Build