Phrase by 'Jane McGonigal'

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Every game designer should make one explicitly world-changing game. Lawyers do pro bono work, why can't we?

Author: Jane McGonigal - American Designer
  Work , Why , Game , Lawyers


I don't do 'gamification,' and I'm not prepared to stand up and say, 'I think it works.'

Author: Jane McGonigal - American Designer
  Say , Think , Stand , Stand Up


Urgent optimism is the desire to act immediately to tackle an obstacle, combined with the belief that we have a reasonable hope of success.

Author: Jane McGonigal - American Designer
  Desire , Success , Hope , Optimism


We've been playing games since humanity had civilization - there is something primal about our desire and our ability to play games. It's so deep-seated that it can bypass latter-day cultural norms and biases.

Author: Jane McGonigal - American Designer
  Desire , Play , Humanity , Civilization


There's no reason why the 'Lost' alternate reality game had to be officially made by the 'Lost' production crew.

Author: Jane McGonigal - American Designer
  Game , Reality , Lost , Reason


Things like depression and obesity are global challenges.

Author: Jane McGonigal - American Designer
  Depression , Like , Challenges , Obesity


Growing up, I was prone to anxiety.

Author: Jane McGonigal - American Designer
  Up , Growing Up , Growing , Anxiety


Although I'm perceived as very optimistic and upbeat, it comes out of being the opposite of that - feeling isolated or lonely, looking for meaning and the kinds of things that ease that suffering in life, and finding them in large-scale social interaction, like theater and games.

Author: Jane McGonigal - American Designer
  Life , Looking , Feeling , Suffering


It seems like what happens when we play games is that we go into a psychological state called eustress, or positive stress. It's basically the same as negative stress in the sense that we get our adrenaline up, you know, our breathing rate quickens, our pulse quickens.

Author: Jane McGonigal - American Designer
  You , Stress , Positive , Negative


When we're in game worlds, I believe that many of us become the best version of ourselves: the most likely to help at a moment's notice. The most likely to stick with a problem as long as it takes. To get up after failure and try again.

Author: Jane McGonigal - American Designer
  Moment , Best , Game , Failure


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