Phrase by 'Hidetaka Miyazaki'

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Ever since 'Demon's Souls,' I've really been pursuing making games that give players a sense of accomplishment by overcoming tremendous odds.

Author: Hidetaka Miyazaki - Japanese Director
  Games , Accomplishment , Overcoming , Odds


When I was working on the first 'Dark Souls' - as far back as 'Demon's Souls,' actually - I didn't expect the player community to come up with speedrun contests or any of the strange new ways to play the games.

Author: Hidetaka Miyazaki - Japanese Director
  New , Back , Community , Dark


From the initial design stages of 'Sekiro: Shadows Die Twice,' we had the idea of the player being able to move dynamically through a detailed, multi-layered map. We found that a 'shinobi' type character was the key to achieving this in a way that was both realistic and cool.

Author: Hidetaka Miyazaki - Japanese Director
  Character , Cool , Die , Shadows


One of my favourite Japanese cartoons is 'Yasuragi no Yakata,' written by the famous Fujiko Fujio.

Author: Hidetaka Miyazaki - Japanese Director
  Famous , Favourite , Japanese , Cartoons


Dark Souls is in some ways an incomplete game, and I like to think that it has been completed by players, by their discoveries, as they moved along. I'd love to say that the nature of this incompleteness was completely deliberate, but it is both deliberate and by accident in different ways.

Author: Hidetaka Miyazaki - Japanese Director
  Love , Game , Nature , Dark


Unlike most kids in Japan, I didn't have a dream. I wasn't ambitious.

Author: Hidetaka Miyazaki - Japanese Director
  Most , Dream , Kids , Japan


I believe there are aspects of the narrative that become easier to understand by shifting the focus of the story to the characters. Illustrating growth and change in the protagonist becomes a simpler process, and these changes are, in fact, one of the themes of 'Sekiro: Shadows Die Twice''s story.

Author: Hidetaka Miyazaki - Japanese Director
  Focus , Change , Believe , Growth


Perhaps the tranquillity of 'Deracine' heightens the violence in 'Sekiro: Shadows Die Twice,' while the intensity of 'Sekiro: Shadows Die Twice' makes 'Deracine' all the more serene.

Author: Hidetaka Miyazaki - Japanese Director
  More , Violence , Die , Shadows


I think one of the studio's characteristics is to embrace wholeheartedly what we feel is interesting; what we perceive to be worthwhile, cool, or beautiful; and to place these ideals at the foundation of the games we make.

Author: Hidetaka Miyazaki - Japanese Director
  Feel , Beautiful , Place , Cool


The more time I spend working on 'Sekiro,' the deeper I sink into this zone of blood and gore and conflict. But if I want to get out of it, I can walk over to the other side of the studio and ease myself into a completely different feeling when I work on 'Deracine.'

Author: Hidetaka Miyazaki - Japanese Director
  Myself , Time , Work , Walk


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